It took 4 souls, including one of a pretty girl, for Bronn, Mad King of Dark Realm to create Super Fusion.
Let's see how good Super Fusion is in today's meta.
Generally, once before, people thought its a crappy card especially with the one card discard cost. Now, who cares?
Let's analyse the card.
Point one: Its a spell speed FOUR. Yes, we have never heard of a spell speed 4, and there is no card, ever heard that can fuck up Super Fusion. I'm not sure if Royal Oppression can negate it, but then Royal Oppression f*cks up EVERYTHING, and that's why we hate it!
Point 2: It sends ANY monster on field, but I'm not sure if any of you have noticed this, but it can be used to fusion summon 2 monsters on your opponent's field together. Wow, eh? If your opponent runs a Hero deck and has just pulled of Starlight Road, its basically, special summon Great Tornado from your extra deck.
So while people has been thinking this card is godly in Heroes, but it is even more godly against Heroes. Its also a +1 in terms of card advantage. Opponent can't chain Gemini Spark to their Alias because its spell speed 4
Its not hard to use seriously, and it makes Wave Dragon Knight Draqo-equite look good. Because its incredibly easy to find a dragon type synchro monster. Black Rose, Stardust, TRISHIULA, etc. And warrior monster? They are everywhere la.
LOL if you vs Psychic deck and special summon Ultimate Psychicker on your opponent's field.
It can change total control for your opponent to zero control for him. Let's not forget how easy Stardust Dragon is coming out, with people maining 1 Starlight Road in their decks.
Versus machines, its even funnier if you fuse your opponent Cyber Dragon and Machina Fortress to make Chimeratech Overdragon. Super Fusion DOESN'T target.
For Heroes, you will practically win against Lightlord as you just have to chain it when they make an important big play like Judgment Dragon and Celestia, Lightlord Angel.
It can pull off more advantage when your opponent destroys a Hero on your field and you chain it.
Even versus Infernity, its incredibly easy to summon Absolute Zero as they will just spam Trishula. So? When they target your field card, and the in-hand card, pitch that very card, and play Super Fusion for a free Absolute Zero. Even if they choose Mist Wurm, so? Free Great Tornado.
But overall, Absolute Zero is 1000x better choice. Which brings us to the next topic:
The Awesomeness of Absolute Zero versus Infernity
Let's think about it la. If your using Heroes, if you match up against Infernity the ONLY thing you want to fuse out if Absolute Zero.
Once they set up their combo, they are handless. And no matter what they do, as long as they choose to summon 3 Trishula, they will lose all their monsters one way or another, despite they do not target Zero for Madam Trishula's effect, because next turn you can just ram Zero into something and destroy the whole field. Do not forget they are handless, making them 100% vulnerable.
Against other decks, I still think Zero is amazing. Just try to picture you versus Absolute Zero, and see how you feel.
But still, the best thing to kill Infernity is Crevice to the Different Dimension or Royal Oppression. Dust Tornado/ Gemini Spark to destroy Gun is good too.
Or most epic: MASK OF RESTRICT. HAHAHA. Neuters Gun, and Mirage.