Actually feeling quite lazy to post... But then, better do it lah. I might forget what I want to say next time.
So, I promised a different hybrid of Eatos Cosmos. Those who have met me in KL would know that I didn't run the E-hero gemini variant because I saw it as inconsistent and that the general theory of it just didn't appeal to me. Also, I did not have 3 Neos Alius. And although sometimes you will encounter problems of lack of monsters, you might encounter monster clog in your hand. If your opponent has an awesome monster, that Stratos and Neos Alius just dies in your hand and becomes dead and monster food. True right?
Thus I decided to combine the good old stun deck theory with the deck. It's disadvantage? It will not be able to fathom Bottomless Trap Hole and chain a Gemini Spark to its summon.
Before you see the decklist, at least get to understand the deck abit. The aim of it was to negate everything or in pro language- to simplify the game card for card while you beatdown. Not a bad sounding idea right? Basically what happens is that you negate your opponent's every move and make them emo while you gain advantage and proceed to beat them to hell. The deck can also create mind games and problems for your opponents (as far as I'm concern) because people are scared of 4-->5 face down cards!
And Doomcalibur Knight and Rai-Oh has a skill effect that makes people fare away from their usual strategies, (because they want to try to destroy the card without losing as much advantage so they can conduct their usual strategies.) so it disturbs people alot and makes them make bad moves.
While DoomCaliber Knight is on the field, and Skill Drain is up, DCK works as a beatstick as well as a way for me to negate off-field effects. If D.D fissure is up, I wont fear Honest and Kalut and DCK can negate such cards as Cyber Dragon and cards that are special summoned from the hand. Certain effects like Absolute Zero is really roadkill! When I played LGQ, got tension really because I damn scared of that Absolute Zero which he played thrice. In the end he defended with it and I somehow win because of some stalemate happened where my monsters couldn't beat its defence. I had no trouble with attack because I mained Burden at that time.
I assume that DCK doesnt have to tribute itself immediately to the very first effect activated (because skill drain negates that part of the effect) (once more, correct me if im wrong. It sounds logical, yes? But Konami makes illogical rulings sometimes)
I played 2 D.D survivor because he is too good and always comes back. Its just indestructible and I can stall till i get my key cards. Another player choice too, really. Survivor is the card that I want to draw in my opening hand (even more than Eatos and Barbaros), so i put 2.
Eatos, i only put two because I cant find a third. No good excuse not to run 3 i know. But cant find la seriously...Its all sold out in KL and alot of players didn't even know it existed when i showed them the card! =.=
At first, I ran 2 Burden of the Mighty because it seemed awesome. Rai-oh and DCk and D.D survivor become very big suddenly. But in the end I found out that to play Burden it cost me one card slot in my S/T zone and that was too costly. if you play D.D Eatos, you might understand what I'm talking about.
Its also not good because opponent cant destroy my cards and it renders Sakuretsu and Dimension Prisons useless. It conflicts with Trap Hole and Bottomless too often. I wanted to kill Lumina but suddenly she become too small.
Card Trader is one of the tech that I decided to run. For me, it's really personal player choice and reference and it suits my playing style. I really cannot stand dead cards in my hand and converting a dead card to a useful one works for me well =) Its also to stop me from worrying. Anti-meta has like a sort of a jinx that make it cant win major tourneys (in M'sia at least). It helps me to get to my key cards easily too. You wouldn't know how dead it can draw sometimes. All spell-trap hand is still ok but all monster hand is too hardcore. I suddenly feel like Baha. But somehow, Card Trader always appears when I need it.
Some decks mains 5 remove from play cards (3 d.d fissure, +2 macro) but i decided that 5 was too much and i only played 4. The 5th slot was given to soul release. Remember, 1 monster, just 1 in the grave will render Eatos unplayable. So, yeah. If i run too many fissure/macro I will just draw it again and again when I spam Card Trader.
Swords of Revealing is the most queer choice but it has worked well for me recently. You see, it gives me 3 turns to stall and set up my field, which to me is really valuable. It really helps, in a slow paced deck like this.
In my opinion, this deck is the perfect example of a Tier 1 deck that has undergone changes *(to tech and improve it (or maybe not) ) as well as designed to suit a player's style. Oh! I've started typing too much tilll I forgot the decklist!
2 D.D Survivor
2 Thunder King Rai-Oh
3 Doom Caliber Knight
3 God BeastKing Barbaros
2 Guardian Eatos
3 Dimension Fissure
2 Card Trader
1 Soul Release
1 Swords of Revealing Light
1 Mystical Space Typhoon
1 My Body as a Shield
2 Book of Moon
3 Skill Drain
1 Trap Hole
2 Bottomless Trap Hole
1 Macro Cosmos
2 Dimension Prison
1 Sakuretsu Armor ( Don't laugh lah...I cant find my 3rd prison >.<)
1 Solemn Judgment
3 Dark Bribe
2 Starlight Road
1 Torrential Tribute
1 Mirror Force
2 Stardust Dragon
1 Chimeratech Fortress Dragon
Have a great new year, all you awesome people, and comments about the deck are actually appreciated. I like to see your opinion on this type of deck.