Since Ken mentioned that no one posts a decklist of DDGB, I decide to do it for him. I think Hong's blog talks about it quite alot, but then maybe Ken is just blind. =D Hope he sees this one here. So this short one's for him.
The average deck looks like:
2 GB Laquari
1 GB Bestiari
1 GB Murmillo
1 GB Darius
2 GB Equeste
1 GB Retiari
1 GB Hoplomus
3 Kycoo the Ghost Destroyer
3 Dimensional Fissure
2 Gladial Proving Ground
2 Book of Moon
1 My Body as a Shield
1 Mystical Space Typhoon
1 Shrink
1 Smashing Ground
1 Brain Control
1 Solemn Judgment
3 Dark Bribe
3 Waboku
3 Gladial Beast War Chariot
2 Bottomless Trap Hole
1 Trap Dustshoot
1 Mirror Force
1 Torrential tribute
1 Trap Stun
Basically. this post is specifically directed to Ken and I need not elaborate or talk about card choices, because Ken should know how the deck works, right?
Some changes will be some players deciding to run Morphing Jar, Cyber Dragon, and maybe maximizing Book of Moon (which is viable and all up to the player), some might choose to run less Bribes or one less Chariot but like I said, its all up to the player. Cyber Dragon and Morphing Jar (especially Jar) is one of the most terrible card choices in DDGB, IMO. Shall do a post on it soon.
But, I will talk about one particular card choice now: why I main 2 proving grounds only. Well its because I want to see less monsters. PG is just like any monster. Sometimes it can be dead if you have too many and Equeste just keeps retrieving it for you. Then later you realise all the GB left in the decks are the one that you want to keep in. Would it not be more helpful if it was another trap/spell instead? No? Most of the time, monster presence becomes abundant. Once again, its all based on the player's playing style.
Till next time.
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