Just a short post today although I will debunk some of the techs that they are using, as i've tested most of them.
RANK 4 TOOLBOX HERO
MONSTER CARDS (13):
1 Elemental HERO Stratos
3 Elemental HERO Shadow Mist
1 Elemental HERO Bubbleman
3 Goblindbergh
2 Summoner Monk
3 Tin Goldfish
SPELL CARDS (14):
3 E – Emergency Call
1 Heavy Storm
1 Monster Reborn
1 Reinforcement of the Army
2 A Hero Lives
2 Mystical Space Typhoon
3 Mask Change
1 Mask Change Second
3 E – Emergency Call
1 Heavy Storm
1 Monster Reborn
1 Reinforcement of the Army
2 A Hero Lives
2 Mystical Space Typhoon
3 Mask Change
1 Mask Change Second
TRAP CARDS (13):
3 Compulsory Evacuation Device
3 Trap Stun
1 Bottomless Trap Hole
3 Vanity’s Emptiness
1 Solemn Warning
1 Solemn Judgment
1 Dark Bribe
3 Compulsory Evacuation Device
3 Trap Stun
1 Bottomless Trap Hole
3 Vanity’s Emptiness
1 Solemn Warning
1 Solemn Judgment
1 Dark Bribe
EXTRA DECK (15):
3 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Masked HERO Dian
1 Cairngorgon, Antiluminescent Knight
1 Gagaga Cowboy
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 16: Shock Master
1 Number 39: Utopia
1 Heroic Champion – Excalibur
1 Heroic Champion – Gandiva
1 Evilswarm Exciton Knight
3 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Masked HERO Dian
1 Cairngorgon, Antiluminescent Knight
1 Gagaga Cowboy
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 16: Shock Master
1 Number 39: Utopia
1 Heroic Champion – Excalibur
1 Heroic Champion – Gandiva
1 Evilswarm Exciton Knight
SIDE-DECK (15):
3 D.D. Crow
3 Maxx “C”
1 Elemental HERO Bubbleman
1 Mystical Space Typhoon
3 Mirror Force
1 Bottomless Trap Hole
3 Royal Command
3 D.D. Crow
3 Maxx “C”
1 Elemental HERO Bubbleman
1 Mystical Space Typhoon
3 Mirror Force
1 Bottomless Trap Hole
3 Royal Command
Techs:
1) Goblin bird- I used to test one of this card as a one-of in pure heroes because it made in-hand shadow mists live and instantly nets you a dark law. It can also make a 1 card rank 4 with either mist/airman as both cards replace themselves. Very solid card however its drawbacks are that if you arent using it for a rank 4, placing it in defence means you lose 1 card (usually itself) to a monster, and using a trap to protect goblinbird is a terrible strategy.
2) Tin Goldfish- cool overall and a better goblinbird. However not ROTA searchable.
PURE HERO
MONSTER CARDS (10):
1 Elemental HERO Stratos
1 Elemental HERO Ocean
2 Elemental HERO Shadow Mist
2 Elemental HERO Bubbleman
1 Goblindbergh
2 Summoner Monk
1 Blackwing – Zephyros the Elite
MONSTER CARDS (10):
1 Elemental HERO Stratos
1 Elemental HERO Ocean
2 Elemental HERO Shadow Mist
2 Elemental HERO Bubbleman
1 Goblindbergh
2 Summoner Monk
1 Blackwing – Zephyros the Elite
SPELL CARDS (24):
3 E – Emergency Call
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
3 The Warrior Returning Alive
1 Reinforcement of the Army
3 Night Beam
2 A Hero Lives
3 Miracle Fusion
3 Mystical Space Typhoon
1 Super Polymerization
2 Mask Change
3 E – Emergency Call
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
3 The Warrior Returning Alive
1 Reinforcement of the Army
3 Night Beam
2 A Hero Lives
3 Miracle Fusion
3 Mystical Space Typhoon
1 Super Polymerization
2 Mask Change
TRAP CARDS (8):
3 Compulsory Evacuation Device
3 Call of the Haunted
1 Solemn Warning
1 Solemn Judgment
3 Compulsory Evacuation Device
3 Call of the Haunted
1 Solemn Warning
1 Solemn Judgment
EXTRA DECK (15):
1 Masked HERO Dark Law
1 Elemental HERO Absolute Zero
1 Elemental HERO Escuridao
1 Elemental HERO The Shining
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Cairngorgon, Antiluminescent Knight
1 Blade Armor Ninja
1 Diamond Dire Wolf
1 Abyss Dweller
1 Daigusto Emeral
1 Castel the Avian Skyblaster
1 Number 16: Shock Master
1 Heroic Champion – Excalibur
1 Lavalval Chain
1 Masked HERO Dark Law
1 Elemental HERO Absolute Zero
1 Elemental HERO Escuridao
1 Elemental HERO The Shining
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Cairngorgon, Antiluminescent Knight
1 Blade Armor Ninja
1 Diamond Dire Wolf
1 Abyss Dweller
1 Daigusto Emeral
1 Castel the Avian Skyblaster
1 Number 16: Shock Master
1 Heroic Champion – Excalibur
1 Lavalval Chain
SIDE-DECK (15):
3 Maxx “C”
1 Nobleman of Crossout
2 Super Polymerization
3 Dimensional Prison
3 Royal Command
2 Light-Imprisoning Mirror
1 Elemental HERO The Shining
3 Maxx “C”
1 Nobleman of Crossout
2 Super Polymerization
3 Dimensional Prison
3 Royal Command
2 Light-Imprisoning Mirror
1 Elemental HERO The Shining
Techs:
1) E Hero Ocean- bad card end of story.
2) Warrior returning alive- never tested it. seems cool. Another r4 centric deck since returning bubbleman is the main strategy. This deck seems like it would clog with monster hands.
DESTINY HERO
MONSTER CARDS (14):
1 Elemental HERO Stratos
3 Elemental HERO Shadow Mist
2 Elemental HERO Bubbleman
1 Armageddon Knight
3 Destiny HERO – Diamond Dude
1 Traptrix Myrmeleo
1 Blackwing – Zephyros the Elite
2 Dark Armed Dragon
MONSTER CARDS (14):
1 Elemental HERO Stratos
3 Elemental HERO Shadow Mist
2 Elemental HERO Bubbleman
1 Armageddon Knight
3 Destiny HERO – Diamond Dude
1 Traptrix Myrmeleo
1 Blackwing – Zephyros the Elite
2 Dark Armed Dragon
SPELL CARDS (17):
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
1 Reinforcement of the Army
2 Soul Charge
3 Destiny Draw
2 Night Beam
2 A Hero Lives
1 Allure of Darkness
3 Mask Change
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
1 Reinforcement of the Army
2 Soul Charge
3 Destiny Draw
2 Night Beam
2 A Hero Lives
1 Allure of Darkness
3 Mask Change
TRAP CARDS (10):
3 Compulsory Evacuation Device
2 Bottomless Trap Hole
2 Vanity’s Emptiness
3 Call of the Haunted
3 Compulsory Evacuation Device
2 Bottomless Trap Hole
2 Vanity’s Emptiness
3 Call of the Haunted
EXTRA DECK (15):
3 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Cairngorgon, Antiluminescent Knight
1 Diamond Dire Wolf
1 Abyss Dweller
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 106: Giant Hand
1 Number 16: Shock Master
1 Number 80: Rhapsody in Berserk
1 Heroic Champion – Excalibur
1 Lavalval Chain
3 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Cairngorgon, Antiluminescent Knight
1 Diamond Dire Wolf
1 Abyss Dweller
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 106: Giant Hand
1 Number 16: Shock Master
1 Number 80: Rhapsody in Berserk
1 Heroic Champion – Excalibur
1 Lavalval Chain
SIDE-DECK (15):
1 D.D. Crow
1 Infernity Guardian
2 Thunder King Rai-Oh
3 Mystical Space Typhoon
3 Torrential Tribute
2 Dimensional Prison
3 Royal Command
1 D.D. Crow
1 Infernity Guardian
2 Thunder King Rai-Oh
3 Mystical Space Typhoon
3 Torrential Tribute
2 Dimensional Prison
3 Royal Command
techs:
1) Trap trix mermelo- tested this as a 1-of in the beta stages of the deck. Being an MST / ROTA seemed really really solid and its clear that this card was designed after airman. However at times it could get really really underwhelming past turn 1.
STAR SERAPH HERO
MONSTER CARDS (18):
2 Mathematician
1 Elemental HERO Stratos
3 Elemental HERO Shadow Mist
1 Elemental HERO Bubbleman
2 Summoner Monk
3 Destiny HERO – Diamond Dude
3 Star Seraph Sovereign
3 Star Seraph Scepter
2 Mathematician
1 Elemental HERO Stratos
3 Elemental HERO Shadow Mist
1 Elemental HERO Bubbleman
2 Summoner Monk
3 Destiny HERO – Diamond Dude
3 Star Seraph Sovereign
3 Star Seraph Scepter
SPELL CARDS (14):
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
2 Soul Charge
1 Destiny Draw
2 A Hero Lives
1 Allure of Darkness
2 Mystical Space Typhoon
3 Mask Change
1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
2 Soul Charge
1 Destiny Draw
2 A Hero Lives
1 Allure of Darkness
2 Mystical Space Typhoon
3 Mask Change
EXTRA DECK (15):
2 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Gem-Knight Pearl
1 Evilswarm Ouroboros
1 Gagaga Cowboy
1 Diamond Dire Wolf
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 16: Shock Master
1 Number 80: Rhapsody in Berserk
1 Heroic Champion – Excalibur
1 Lavalval Chain
1 Evilswarm Exciton Knight
2 Masked HERO Dark Law
1 Masked HERO Acid
1 Masked HERO Kamikaze
1 Gem-Knight Pearl
1 Evilswarm Ouroboros
1 Gagaga Cowboy
1 Diamond Dire Wolf
1 Castel the Avian Skyblaster
1 Number 101: Silent Honor ARK
1 Number 16: Shock Master
1 Number 80: Rhapsody in Berserk
1 Heroic Champion – Excalibur
1 Lavalval Chain
1 Evilswarm Exciton Knight
SIDE-DECK (15):
3 Effect Veiler
3 Nobleman of Crossout
1 Mystical Space Typhoon
2 Dimensional Prison
3 Mind Crush
3 Royal Command
3 Effect Veiler
3 Nobleman of Crossout
1 Mystical Space Typhoon
2 Dimensional Prison
3 Mind Crush
3 Royal Command
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As VERZ returns into the meta with its ability to play floodgates and its monsters being inherently bigger than heroes/ tella's, it seems that hero hands could be a good meta call going into any event, as hands are a huge power play and the deck having an easier time placing monsters in the grave to abuse with soul charge. Its disadvantages would be a first turn dark law which relies on you having to draw a trap to deal with it, or to pray your opponent doesnt have a trap to deal with your r4 combo to out dark law.
Destiny Heroes are really solid atm too due to the speed the deck has, however its main problem is playing cards like destiny draw + diamond dude. Its a 2 card combo which is equivalent to trade in+ blue eyes, or consonance + tuner whereby drawing 1 or the other results in a dead draw. Luckily the deck searches the dheroes quite efficiently, and its saving grace is that diamond dude alone isnt as bad of a terrible draw like bewd without ravine, or dragon tuner without a ruler, as you can pair it off with a bubbleman, or HC halberd etc. However, would you really rely on this strategy since its flaws are fairly obvious?
Destiny Heroes are really solid atm too due to the speed the deck has, however its main problem is playing cards like destiny draw + diamond dude. Its a 2 card combo which is equivalent to trade in+ blue eyes, or consonance + tuner whereby drawing 1 or the other results in a dead draw. Luckily the deck searches the dheroes quite efficiently, and its saving grace is that diamond dude alone isnt as bad of a terrible draw like bewd without ravine, or dragon tuner without a ruler, as you can pair it off with a bubbleman, or HC halberd etc. However, would you really rely on this strategy since its flaws are fairly obvious?
Most of the sidedecks resembled what i have been testing for a while being 2-3 dprison, 3 royal commands, 1-2 s/t destroyers, and a combination of either super poly/ maxx c / raiou etc.
It also really peeves me how some of those decks can play hero alive together with soul charge, they conflict way too often to prove to be a consistent strategy, altho hero lives can be conserved as a last resort power card to get out a dark law, but regardless, it still conflicts way too often.
3 comments:
yeah I agree. I think Hero Hands is the way to go but I don't know how long it will last since hands pretty much did nothing to qliphoth
funny how i was just gonna make a post on those cards !
funny how i was just gonna make a post on those cards !
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