its no surprise: Konami released Soul Drain a while back before mermails and fire kings came into action, as a safety precaution.
Despite how much Konami is into raking cash, you gotta give credit to them for having the brains and the creativity. The game is in a much healthier state now. They solved the problem of bad card design by bringing in more overpowered cards to balance the other cards released. In a way, they upped the power creep.
Does this mean that there will be new archtypes that utilize hand activation effects?
So, it hates on hand traps.
Also, on a separate note:
Send this card from hand to grave to activate. Negate the activation of an opponent's trap and destroy that card. This effect can be used during the opponent's turn.
source: Yugioh Edition Singapore Facebook.
PS: total trauma after versus-ing prophecy with spellbook divine judgment. 2-0ed like a dog. Now it occurs to me the best way to destroy prophecy, is to play a fast deck which can outpace prophecy. Judgment is a very very good example of overpowered card design. This card is a whole new level of power creep. I dont expect many slower decks to be able to keep up with it, because 1 card can search out a dark core, a lance, and a tenken, and a rota.
Sure you can side in EEV, or Mind crush, but i feel playing something fast to otk through it is a much safer bet..... since one day of peace is gone trolol
Thats all for today.