Monday, April 12, 2010

Why Machina Is So Good.

First of all, to Aussie who couldn't find anything about Black Knight Dark.

Link1, Link2

You could check the 2 links above, but the deck now has probably drastically changed since Tragodia and Necro Gardna are limited. Still, it runs new tech such as Gallis the Star Bird etc, and is basically a pure monster deck with a 3-4 spells which are usually Trunade, Heavy, Cold Wave or spell/trap destruction stuff. Do look up Neuxcharge's Youtube for videos :)

Today. We look at a very simple solution to why machina is so good, side from having a big ass bitch.



Techinically, the control and speed is so annoying and the only 2 cards that can effectively take the deck down is Cyber Dragon and System Down.

We are also not talking about Machina matching up against a freaking fast Infernigay decks.

Both cards that people side against Machina can REALLY destroy the deck and ban all options.

But, that's where the fault lies. Only 2 cards.

We can run a plethora of cards such as Bottomless Trap Hole etc to counter Cyber Dragon.

Or simply, side in 3 Prohibition and declare System Down and Cyber Dragon.

We can also side in Royal Iron Wall against remove from play decks or people who play System Down.

There's also crap like Dark Bribe and spell/trap negation to stop System Down.

The most number of copies anyone would side in is probably 2. I know I would side in 2 too. Negate one, and opponent has one copy left in their decks that they must scrye through till God knows when just to draw it.

Pretty simple huh?

Makes you feel like buying 3 Machina Mayhem decks now huh?

Screw Machina, I say!

1 comment:

Exiro said...

Bottomless, Crack, Crow and Transmigration all qualify as effective counters as well.