Friday, April 2, 2010

Elemental Hero Neos

As you can see, my exams just ended yesterday. And I think I passed Chem (calculations suddenly seem so easy o.o) and I aced Physics.

Add Maths was unbelievably harder than usual (they add in stupid Singapore syllabus that we don't need to know in Malaysia. To other Malaysians: You guys are lucky, so stop complaining your Add Maths damn hard!) so no more A...but still a B or C.. Sad...

Bio no comment. All come out on Plants. I hate plants. Blah. Lower life forms..

Yesterday, went out at night so lazy post. Went to watch Clash of the Titans with girls. Wow. It was good. But because, the movie included Titans, I was expecting action with Kronos etc.. not a simple battle between man and God. Kraken was cool. Do watch it. Its quite worth watching.

Notice I cut the April Fools crap because I was fooled by LGQ. And Marvin (more, or less) and NEARLY G-Ray too. Bitches!
Adding Elemental Hero Neos into a Fusion Gate Hero build is an incredibly bold move. Neos is a light monster meaning he can make The Shining. Or he can let you fuse into Neos Knight which is a -2 for your opponent since the card can attack twice. Instead, if you need an incredibly big beatstick, you can just use Neos Knight. Adding Neos Knight is so versatile to the strategy because it will always be 3000 to 4000+ attack, if not more.

Searching Airman into Neos is very good because you have 3 choices to make. The "Element" Heros (Gaia, Shining, Tornado, Zero) all best things in the world because if you use Stratos to search a card out, you immediatly have 2 or more options. For example, if i search Neos Alias, I get a choice of being able to summon Shining or Great Tornado.

Neos is even better because you can call out Shining, Tornado, or Neos Knight..
Voltic attacks and summons Neos for extra 2500 damage. Ouch. Opponent might have to waste removal to get rid of him too.

Furthermore, at 2500 attack, i swear, Hero Blast just became even more godly.
In Fusion Gate Heroes, you will always find it incredibly easy to make a fusion. With playing fusions like water, you're sure to run out of them soon. So, how to prevent that?

Use Ocean. He returns 1 monster back to the hand. In this case, choose a dead Shining (for example) and return it back to the hand. Say Shining died, and lets you retrieve Airman and a card, you can use Ocean to return it back and immediately never worry about losing out Heroes. That is, if you successfully protect him, that is. I know I do :)

With that move, Airman lets you summon him and immediately gain a +1. That means you have more options to fuse from again. Say you played it out like I mentioned above, you can search another monster to fuse with the Airman to make a fusion, then fuse Ocean with your other Hero (returned by Shining) back to push for game. Incredible..

Heroes are even more versatile than synchro summons, due to the fact that they can come out so easily in Fusion Gate Heroes. Of course, they do not have the wide variety of effects that synchros have (like Trisiula, Goyo, Brionac, Stardust etc), but they're still fairly good. Thats why I think FusionGate Heroes are the best Fusions Hero archtype this format and can exceed Debris Heroes.

Of course, I do not include Meta Beat Heroes, as thats a totally different approach. Notice the words: "Fusion Hero" above.

Now, King Tiger Wanghu is a great card to consider this format. Being able to shut down all <1400 monsters is awesome. It destroys synchros, setting uo of the field etc. Its bad against BFs but then its an awesome card to side against Infernities. Just make sure it doesnt die to Infernity Demon. If you can achieve that, its almost guaranteed they cant pull off the Trisiula loop and do their gay tricks.

Crack from the Different Dimension is cool and effective, but the thing is the opponent could suddenly pull off a Grepher or an Inferno stunt and get those needed cards back in grave. Wanghu stops it ALTOGETHER.

Other decks it can potentially stop include GB. Of course, just make sure you dont die to Laquari or those many battle tricks they have.

Still, it stops Infernity almost altogether. Infernity is probably the most explosive decks this format and will probably win every Game 1 it is uo against. But, Infernity cant side very well, as it will disrupt their combos (Assumed. Correct me if I'm wrong), so that is their disadvantage, imo.

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