Saturday, November 29, 2008

Anybody who thinks GB is slow had better think again.

Ok i know this is weird. For so long i have been ranting on abt hating Gb and stuff like that. Well, i've decided that its not right and quite unfair and i apologised if i had garnered any negative feelings from you guys towards me(especially ron here :(

To start things off i took off that stupid anti-GB pic at the side and to start things off i would like to apologise for my absence for quite a while. There was a debate competition to prepare for a few weeks ago and i dint have time to blog (but 2nd place wasnt bad at all :D ) Then after school has ended (it was onli like a week or two ago) Then stuff like dinners and farewell parties came up and i found myself busy. Then last week i went out alot and was quite bored of YGO and got lazy so i lost my blogging mood. I was gonna do it this week but comp kept shutting down everytime i came to this blog but its fixed now (: and on thursday i caught a stupid highfever fortunately im all good now (: so let the post begin!

Gladiator beasts in this format has lost out and has lost its reputation as the number one deck to Dark decks and zombie decks. Now more new anti-meta decks has come up and i think GB isnt the storngest anymore. Now it has resorted to even running royal oppresion in it (some decks in japan do) and i think thats not the right thing to do. Honestly, its a great control tool and the problem is why cant it beat tele-DAD or undead syncro or Kintele undead deck? Is it because that it has lost its control? Certainyly not! With all sort of cards such as e-con, book of moon and shrink and cold wave this deck is still top notch at contorlling. However the problem identified here is the speed of the decks. Even lightlords is faster than this deck! Long ago prisma+test tiger usually means a win but its nt like this this format things changed.

Now what if, WHAT IF Gb could draw four cards a turn? Yes four cards a turn! Or sometimes even more ? that way it should have no problem comparing with the dark decks. With an ability to access to up to 4 cards a turn there shld be no problem to acquire the cards needed to play the dec k effectively. You can access ur contorl spells, ur chariot, ur eveything easily.

Now u may all be asking how its possible to get 4 cards a turn? Some players will have probably thought already oh okay there is GB respite. Thats right. the 4 cards are drawn accordingly:
a) 1st card= draw phase
b) 2nd to fourth card= GB respite.


Now everybody is probably thinking how are u gonna access respite and 2 GB? The current tourney GB in japan runs onli abt 14 monsters whrere onli 9 to 10 are GBs. How is it possible to access these cards?

The solution comes with the new GB Samnite card which is a commmon in the newly released Crimson Crisis booster pack. Samnite has 1600 attack (not too shabby =/ )and has the ability to take a card from ur deck with the words GLADIAL BEAST but can only do this is HE DESTROYS A MONSTER IN BATTLE. Now this is a harder cost but , BUT with shrinks, book of moons and enemy controllers it can certainly do its job.

In this combo samnite is used to attack and then add ur respite to ur hand. Then u might think that it hard to access this combo but its actually incredibly easy it needs only a few turns to pull off the combo. Once the combo is played once and respite is in the graveyard then basically everything is order unless there is DD crow. Ur chances of opening with at least 2 GB in ur hand are pretty big because 14+ 3 (the 3 comes from proving ground) so yea its pretty much easy to use.

Although Samnite gets its effect only the next turn (other Gbs get their effects immediately but then Samnite gets it only when it destroys a monster in battle but there is test tiger right?)

So the combo is basically using Samnite and equeste
In the combo Samnite is used to retrive:
a) more GB from ur deck to fullfill the requirement of respite
b) fetch respite

Equeste is for:
a) fetching respite in the grave
b) fetching GB from ur grave that is dead to return to ur hand n recycle

The great part abt this combo is that sometimes u will be summoning out double samnite or double equeste.

Maintain a great control over the playing field and i guarantee that u will have an excellent draw 4 everyturn. U have wabokus and everything to protect u rite? So its awesome... Besides if u r worried abt dd crows simply maindeck royal iron wall or kycooo the ghost banisher. Its a great sacrifice to relinquish Raiou though because he stops samnite's effect altogether and this is a contradiction in the deck which is what we do not want. raiou can stop the special summons but with 4 cards in ur hand most of the time its not hard to take care of the monsters ur oppoinent summoned right? Its a risky choice to make in GB but it may be what GB needs to get its head back in the game. here is a mock decklist which no one has ever testdecked on and its a rough idea of how a deck using the samnite+equeste+respite combo will look like

Monsters (18)
3 Gladial beast bestiari
2 Gladial Beast laquer
3 Gladial beast samnite
3 Gladial beast Equeste
2 rescue cat
3 test tigers
2 Kycoo the ghost destroyer

spells(13)
3 Gladial proving ground
2 Gladial beast respite
2 book of moon
3 shrink
3 emnemy controller

traps (10)
2 bottomless trap hole
2 waboku
3 solemn judgment
3 Gladiatopr chariot

Ps: Do feel free to change the tech cards im sure there r better ones! ^.^

I have never played GB deck before and i havent been keeping up with my daily dosage of ygo =/ n i think i better pop to shriek's YGO OCG news and check for the tourney decklists of Japan and see the current trend =/ Michael signing off and i do hope this article can pop some new ideas into making new GB. BTW as im writing this i just saw some off the decklists on YGO OCG NEWS seems like old Dark Arm Return deck is making a comeback so maybe old style GB can? i dont know. Innovation is the key.

Ps: i think i go find some GB cards n try to start playing the deck more la

off topic: Life coordinator ( CRMS-JP026) is quite a good side deck card to kill Dark dive bomber crazed decks ^^

Monday, October 27, 2008

Some new form of control

Its fun to tech cards once in a while. You will just love that face of your opponent whenever he sees a card that isnt supposed to be in a certain deck. It causes the element of surprise which is very good. A card that has caught my eye is psycho jumper.
Psycho jumper is a tuner. Which makes it a plus one =) its also psychic type and that makes it searchable by emergency teleport! Its not these little stats that made this card eye-catching. Its the fact that it can switch control of a psychic monster on the field with an opponent monster for a mere 1000lp. If my opponent had to choose the monster that he was giving me then it would make this card sucky. However it lets you choose the monster! With commited fields in the Meta now from stardust and red demon and goyou and dark end ruling the playing field it would be a shame if u lost your monster that u had done so much just to bring out. In fact it would be more of a shame if the monster wasnt destroyed but instead shifted control to the oponent! brainwashing does the job well but then its limited to one per deck =( and mind control forbids the monster that u just took to be tributed ot attacked. Now thats a very big disadvantage if you have no tuner to call out.

psycho jumper lets you take it like a tragoedia. Its not hard to give your opponent a psychic monster. Psychic decks just love this card. Besides its not all bad since the average DAD deck plays at least 3 to 4 psychics ranging from clevonse to psychic commando and even mind master! Mind master would be so good to give to your opponent and watch his face turn blue as you steal his biggy =) Psycho jumper would be good tech and i would like to try it out just for fun anyway. Its good as its still a lvl2 tuner just like a clevonse.

In the last few games i played against my friend's Ratbox zombie synchro deck and in all of the 3 duels i came across the most annoying situation ever came across by each player. =.=

Enter: Neo spacian ground mole

There is nothing to look down upon this lil smiley face dude. In most decks synchro cards happen to be the most hard to take down cards. Is stardust bothering you? or that big goyou guardian that keeps on stealing your monsters? Or even Gladiator beast heraklinos? Anything that is bothering you on your opponent field can be taken down by Neos grand mole. In all 3 duels, i lost a stardust, Red demon dragon and a dark arm dragon to this stupid little rodent.





Any Gladiator beast deck should run this card as it takes care of opposing stardusts for you for free. In any situation simply set it and it dioesnt matter wat deck you play! In zombie synchro your opponent probbaly thinks its a Goblin zombie. he attacks and instead he faces this critter! BB big monster =) In a Gb deck this card set will be able to bluff as hoplomus. When the opponent thinks of hoplomus with only 2100 defense he rams his stardust! Bye bye dragon =P





Grand mole only cost a summon. You may say its quite slow and costly. Considering majority of the games played most monsters are special summoned except in early game where some zombie masters, goblin zombies, ehero airman, dark grepher and thats about all! This card will do wonders in late game and mid game making your opponent make bad moves and think irrationally. It sure made me do so. Try it you wont be disappointed. Remember it can take down anything no matter how big the monster ;)





Next up is a card known as creature swap.



Off all cards i chose creature swap. Why? firstly i think its because recruiters are seeing a comeback in this format. With mystic tomato being run in many dark decks and even mask dragon in Hopeless dragon, and other decks like ratbox or stuff, creature swap is your best friend. Dont forget goblin zombie =) it gives it to yr opponent. Then summon yr zombie master n play creature swap targetting goblin and get your opponent's card, Then attack it and fetch your carrier. =) IMO its still better than psychp jumper cuz u don nid to sacrifice a psychic.

Btw messing your opponent field is pretty much a good idea too =) When ur opponent commits to his field by setting it up with stardust sycnhros dark arm or whatever, its extremely pissing to just summon goblin zombie, sangan, zombiecarrier or some weak shit and then switch! sometimes your opponent has only one big monster n then you switch it for your lil dude n look at your opponent's sour face =D in fact that isnt even hard to come across as in this explosive meta, in mid game there is likely only one or two monsters on field (at max:3) U can have 4 or 5 monsters if u got imbal luck or ur opponent has a bad hand or maybe ur opponent is just noob shit. Remember this and picture this: Switch ur lil weak monster for a big big monster =)


Next up is a card i see many people tech in their deck or put in their sidedeck
Agianst zombie synchro this card is gold. It stops all their little face down cards and that pesky Card of safe return. It certainly spoils other decks' combos. Example Gladiator beast. U can destroy all their face down protection cards like Enemy controller, book of moon and dimensional prison (and the all new anti spell fragrance that many people are playing now!)
But most importantly we are teching this card to counter those anti-meta decks. Metabeat and Remove from play strategies are certainly a popular pick. Also u can destroy skill drain beatdown =) or destroy those annoying shadow imprisoning mirror. How would you like to have 4 heavy storms in your deck? =)
Lotsa tech can get any deck to the top, The more innovation the better the deck. =) BTW if you wanna tech do tech good stuff not crap as its not gonna get you anywhere. Try the above cards you might just be happy

Saturday, October 25, 2008

Magicians galore

With the new magician deck coming up its not hard to expect that people are going to try them out. Although like many ppl said, they will make a comeback but then nobody will play them because only the top decks are played. (top 3 in the meta i mean) I heard people saying the same things abt zombies, Now look at them they are on top =)

I guess this means we need to give it a go. Now why wouldn't anyone want to play them? Spellcasters are a very decent archetype and they have speed control and alot of cards that might make the deck playable. Lets look at the good points and compare them to the top deck of the format (DAD control)

While DAD beats have alot of speed its not hard to see that the spellcasters have that too. In the DAd deck ppl run 3 allures. Well thats not a problem cuz i think most magicians deck pack3 of them too =) Next DAd decks has 3 reinformcents to search out a warrior (airman, grepher bla bla dhero) Now this may not be a storng point but its solid enough: Magicians deck will run 3 dark magicians and 3 copies of Magic black curtain is enough to provide the speed. So long as you can control the field its worth paying half of your life points. magic black curtain is better 3reinforcements IMO because it can bring the monster directly to the field. Altough its targets are limited its still alright. Magician circle is probably another reinforcements too =) its so good and is just one of the best spellcasters support spells too

DAD decks have a field clearer such as DAD, other spells/ traps.
Simple. Run DADas well! its actually very easy. magicians are mostly dark so then DAD makes a great addition to the deck

They provide a certain control too =)
Cards like magic dimension and breaker are good too =) Dont forget there is a slower option like old revengeful magician but thats abit stupid =(

They have tricks=)
With the new deck being released, there are many MANY good cards being reprinted in there and i mean many good stuff like darkred enchanter (i can finally complete hand control deck yay!) and the coveted summon priest. Priest was damn expensive before in the last format cuz of the Rescue Cat decks. Its a shame now because i could buy 3 decks and get 3 priests and 117 other cards for a cheaper price than its previous price =( sori all but u guys who spent on priest just wasted money =( Oh well. Summon priest is just good because it can bring out a lvl4 card anytime from their decks. U can bring breaker out and with Magic City Endimion out you could have a heavy storm just like that. Endimion is just good as it lets you use the spell counters on it for other purposes =) Breaker, darkred enchanter and cards like skill black magician just got a bostup. Combine magic explosion with priest and u get a lvl4 monster every turn from your deck for the cost of merely relinquishing your draw turn. Its a great combo. If you need a monster simply relinquish your draw turn and get it out. If you don need one just take your draw. simple =) Magic explosion is just like a sinister serpent except not as good =(

Tuners
Although magicians dont have tuners its not all a goner. You can have teleport and clevonse/mind master/pyshcic commando combined all together.

they have power
attack strength isnt a problem either with cards like skil black magician with 1900 atk and dark magician with a 2500 atk. 2500 is enough to kill Stardust. In fact with the sudden craze in dragons (stardust, red demon, dark end bla bla) you can run buster blader in there too for pure fun. Buster blader is no goner because there is skilled white mage to bring it out. Although a simple goyou can take it down thats why the decks should pack book of moons, e-cons, and many other trap cards even dimension prison and phoenix wing wind blast are all good stuff to pack. Compulsory evacutaion device is excellent in there as it returns anything without a discard cost which the magician deck doesnt need any card in the graveyard.

They have a one-sided imperial order!!!
The past Crossroads of chaos box gave them a field spell which most people just ignored. Yes they have Secret village of the magicians. It effect prevents opponent from activating magic cards as long as we have magicians on the field! its totally costless~ (although the magician player cant activate magic if they dont have magician on field its not a problem! its a spellcaster deck right so the the deck should have many magciians in there ;) thats basically a no cost =)]
The DAD deck just stops right there. Allure cant move, the dheros cant be discarded, the reinforments cant move either. GB cant play their book of moons, and stuuf like that. iN TCG lightlords cant play charge of the light brigade. Also, solar exchange cant be played. =) how good is that?

Magicians are a very potent and versatile deck. If we can learn to use the power of magician wisely, they might just become a meta deck that is ahrd to deal off =)

(sorry i promised a magician deck but no time to test out and think of one. =( next time lar )

Sunday, October 5, 2008

Simplying the game





Okay before i start the post here are the pics for that dark synchro card. And the second pic is the proof that its coming out. According to http://www.yuginewz.blogspot.com/ its is an ultra rare and its coming out in Crismon crisis. Thanks to Sunny for the pics! ^^


Most decks nowadays are focused onto speed speed and more speed. But what is speed with out control? You could run 3 ddraws 3 allures n 3 or any speed card in your deck just to draw it out but with no control? What use is that?


If you look at the top decks GB, Lightlords, metabeat(nt really top but owns fast but too expensive so =/) and the new DAD teleport they are all about control. While in the TCG ppl are still playing 3 d-draws i can see that the OCG is changing. The recent MH cup played on Duel Online i think top 3 decks were (in order) Light undead, Tele DAD with undead and Gladiator beast teching 3anti-spell fragrance!


I think now we can see that the spell fragrances make a great GREAT tech as it so kills Tele DAD which needs spells to function fast. ith 3 dd crows, 3 spell frgrances and 3 compulsory evacuation devices the GB deck just slowed down the Tele-DAD duelist by a Hell lot!!! As much as i hate to say it, it looks like GB is innovating n MIGHT just be on par with teleport-DAD now.


I dono why ppl plays Light in undead anyways it seems so inconsistent of course they teched 3 raious and 3 honest in there but....Sigh...I dont see the c0nnection. I mean Raiou kills the zombie player's own goblins. And well....=.= swt la probably just pure luck that he won


Anyway on to the topic, simplifying the game. This is a term that we always see in metagame.com. Some of u know what it means some of u dont know what it means. K here is the explanation. U basically control the game taking out every single option of your opponent. Let me give you a situation:


(This situation was never played, Maybe it was i dont know but it just came out of my mind)


Kyle set a card. His opponent James chained [thunder break] n discarded destiny hero diabolicguy as a cost n destroyed that freshly set monster. Kyle ended. James drew a card activated urgent teleport n special summoned his clevonse and another malicious to the field and synced into stardust dragon! Kyle fingered his set torrential tribute which has just been rendered useless. James re-summoned another malicious from his deck and sumoned zombie carrier and synchro again into Red demon dragon! Then he summoned Dark arm dragon with exactly 3 darks in grave! He set 2 cards to his spell/trap zone and attacked. Then he ended. Back to Kyle. Kyle played his own dark arm dragon and his opponent James flipped solemn judgment! Kyle summoned Judgment dragoon (ok im crazy but assume that the game is like this liau bla bla ) . Kyle attacked stardust hoping to be able to recontrol the game. His opponent chained phoenix wing wind blast and chained it to return JD to topdeck. If kyle would choose 2 play monster priority he would just lose out anyway because there is stardust. Also he will just lose 1000 lp. Kyle looked through his cards and scooped =(


There u have it! Look how every single move by Kyle was controlled and defeated by James. If you can simply tune your deck togive you situations and hand like this then you will surely be able to win without doubt. Of course meta beat is different matter but sometimes it is possible 2 secure a win, SOMETIMES ar dont take 4 granted that i said victory is possible
Now like i mentioned before in the past few posts is speed really better than control? Lets look at just this statement: control can prevent speed. This alone is enough reason to tune your decks to control. In fact any decks can play control: the top4, even sub theme decks like dragons, psychic n magicians. lol
I think we come to a conclusion here that control is more important than speed. I have cut the d-draws from my deck and reduced the allure number to two. Michael Santoso(baha) is doint it too he removed draws from his deck and added raio and more stuff tech to his DAd tele deck.
Japan is doing it. Look at the MH cup decklists (if u dont know how to look at them just copy n go to google translator n paste it there Easy=) even the second deck that was tele-DAd ran zombies and cut down allure of darkness to two. The top deck dint run a single card and well Gb is...urmm nvm
While speed alone is important if we can simplify the game i think we can make a sacrifice here. Of course dont FORSAKE speed. Still run 2 to 3 allures, dark grepher, reinformcents, urgent teleport n stratos. Its that easy. U still have speed there. Today's post trys to tell u that speed n simplifying the game is equally important. Having both in the deck is best.

Friday, October 3, 2008

Numbers and synchros

Numbers seem to be one of the most important things in the card game. Its involved in life point count, time count n most importantly : Synchros.

If i just write on the main content i think the post will be too short. So im gonna talk abt numbers for just a few paragraphs. In yugioh, the most important thing is to nvr act recklessly. In any circumstances you must never play simply unless you r very sure that u have lost the game and in that situation there is no use to simply play anymore anyway just scoop.

This small advice is given to the people who play the game COMPETITIVELY. If you dont read up on articles on websites, blogs or play at least once a week or touch yr cards at least thrice a week there is no need to read this. If you do play competitively remember to always carry along a notebook and a pen. WHY? Because of advantage. Here i hope to be able to deliver my info clearly. Its always important to run numbers so you can find out the most advantage. Sometimes a play may seem more big and better somehow but maybe another combo or move that you can make might give you mjore advanatge. In this crazy explosive game its no more a consevative or aggresive playstyle. you must decide your playstyle on your own or based on the deck youn play. Eg: GB doesnt exactly play aggro neither conservative but somewhere in between. The DAT (Dark Arm Teleport) deck however plays all out in first few turns to take control of game)

Conclusion
Never ever do not run numbers especially in a tournament. Its also important to do it in casual play n playtesting times so you can be more familiar with ur deck n get to noe the game better. Its also important to do it in playtesting times so you can cultivate a good habit n remember to do it tourneys. Dont be lazy, Its only a pen and some paper


Next topic: OCG synchros
You may wonder what happens to the [d-hero malicious]s when they are used in the synchro summon with either [clevonse] or [zombie carrier]. I dont mean what happen i mean which synchros they turn to. In the TCG they turn into either [stardust dragon] or the malignant [thought ruler archfiend/mental sphere demon]. But in OCG it is different

While Stardust is great on its own it doesnt possess the attack power that is important in this game. 2500 means even a simple [goyou guardian] can take it down (and yes this is damn damn damn frustrating!!!! seriously) Sometimes i even run another [goyou guardian] just to attack my stardust and change possesion. Its useless to attack into the other Goryo as when the 2 destroy each other (its basically counted as destroying a monster by battle) they just special summon themselves onto each opponent's field n that is stupid =.=

Enter: Red dragon Archfiend
He's probably one of the best synchros in the game now and most worthwhile to spend your [dhero malicious]es on. Why? He is just versatile and while the game intends to generate advantage to the fullest this card can do it just fine! While he attacks a defense postion monster on your opponent field, he destroys any other defense position monster on the opponent field. Yes he might be an "unstable advantage" as you can never be sure of opponent field but thats the advantage. It will make ur opponent stop n think twice abt setting a monster on the field. Also while other monsters take out onli one other monster in battle this card's minimum detsruction target is 1. His high attack is sure to take out anything short of a BIG BIG [tragoedia] or a [FGD] which no one plays anymore. You destroy any other monsters in defense so ya he kills more than one (if there r any which there r bound 2 be)
Dark End dragon is GAYY. While i spoke off a card that can generate you advantage i think i found a card that can do crazy stuff. While most cards give you an advantage of a (+1) or at the most a (+2) this card gives you a (+4) so long he stays alive. Sharing the same mechanic as [Light n darkness dragon] this card decreases its attack n defense by 500 to destroy a monster on the field. With 2100 attack the most it can do is 4 monsters destroyed {2100-(500*4)}
Now thats a crazy card not even [allure of darkness] does that (in fact it gives u no advantage in terms of card presence since allure+dark monster=2. N the number of cards u get r 2 anyway. So no card presence advantage. However, it gives you 2 new options n the chance to cut the number of cards in the deck so yaa its good. Anyway back to the topic this card is just crazy n i think if u can backup with [mirror force] or [necro gardnar] you can practically control! Here's a combo abusing it with the new [arms aid] from the Yusuei pack:
1) summon DED and arms aid (i dono lets just assume they r out liau)
2) equip arms aid to DED and gain 1000 atk points. Use the 1000 gained to destroy 2 cards
3) unequip n then reequip each turn for a (-2) from yr opponent each turn! Wicked!
Anyway in Japan ppl r crazyily summoning [AOJ catastor] as this guy just kills any non-dark deck. So bye bye Lightlords and so long GB !(damn test tiger larh), His advantage is just awesome and actually lvl 5 isnt hard to get at all. You can use [necro gardnar] as your lvl 3 to pair with carrier or teleport. You can use [psychic commando] as your lvl 3 tuner n another lvl2 card(i dono wad) Its actually easy to get out Haha.
Anyway the real conclusion is that Level 6 summonings arent that popular anymore. while Goyou guardian remains gold, since the banning of [premature burial], i dont think ppl are so focused to summoning their [briunac dragon of ice boundary]s anymore. Stardust and Thought Ruler are not so consistent in the OCG. A stardust and a red demon on the first turn or stardust and dark end might just be the delinquent duo for the tele-DAD decks. Use your [d-hero malicious]es wisely!!!!
Side topic #1: im still not liking Gb any less than the last time so :
Go to hell Gyzarus!!! =P. I added a "Say No to GB" pictures at the side of the blog. Do support =)

Side topic #2: [Necroface] is quite good tech in the DAD teleport decks. Good tech =) Jason Grabher Meyer was right =) Just remember to side it out in your mirror matches! =D
Side topic #3: Synchro mechanic might change again. If u hav been keeping up with the YGO 5ds anime u will know of [freezing fritzgerald] a new synchro monster (dark synchro actually) that is used by the mysterious man with the spider birthmark ( following the Nazca lines spider).
Fritzgerald is a "dark synchro" and can only be summoned by using a "dark tuner". Nothing different? Let me enlighten u guys =)
A dark synchro monster can only be summoned by subtracting a DARK TUNER MONSTER FROM A NON TUNER'S MONSTER. Yes yes it should be adding the tuner and the non tuner monster together. So basically the normal equation would be:
non tuner+ tuner= synchro
This time its:
Non tuner- dark tuner= dark synchro
The spider gyus summoned level5 Frizgerald by summoning a lvl8 monster and subtracting a dark tuner's level from it(the dark tuner's lvl was 3)
So 8-3=5
Lololol check out the picture of the cards here!: http://www.janime.info/5DS/series027.html or simply go to youtube n type "yugioh 5ds episode 27"
Side topic #4: i love rendang and Hari Raya. visited so many houses =P fat liau

Monday, September 29, 2008

Unneeded advantage

(OKay: this is baha's pic. from http://www.duelingdays.blogspot.com/ designed by him. thanks baha=)]
Ok as anyone can see now, GB is taking a hit and is going down! (yesh im happy abt this). I know i ought to beposting on basically anything else besides DAD decks but they are ruling the format and currently just SO MANY builds have made success and are being tested (from dhero doom lord builds to just normal DAD-tele control)

Today, i m gonna post on some "unwanted advantage" in the DAD deck. Okay im gonna go straight forward and clear in this post and not go use big words and beat around the bush like the metagame.com authors XD
The current average DAD deck runs at least 12spells in their deck to speed up and own the duel and set control in the early game fast. U could get a DAD and a stardust out on thefirst turn or second turn n no one can stop you. However, i see some of the featured matches in metagame.com and also from personal experience and seeing other ppl use it, the deck seems to run out of fuel by the second/ third turn. Now THIS ISNT good.
If you look from my point of view the DAD decks has many manyMANY unwanted advantages in there. There are currently:
a) 3 emergency teleport
b) 3 reinforcement of the army
c) 3 allure of darkness
d) 3 destiny draw
Now thats a heck of a lot of cards in there.
Now lets see a decklist 0f the average DAD deck:
[2] Dark Armed Dragon
[1] Emissary of Darkness Gorz
[2] Wicked Emperor Gaius
[3] D Hero Diabolic Guy
[1] E Hero Airman
[2] Knight of The End
[3] Clevonse
[2] Zombie Carrier
[3] D.D Crow
[1] Monster Reborn
[1] Heavy Storm
[1] Brain Control
[3] Destiny Draw
[3] Allure of Darkness
[3] Reinforcement of the Army
[3] Emergency Teleport
[1] Crush card virus
1] Torrential Tribute
[3] Solemn judgment
[1] Mirror force
I know i know the deck awfully looks like baha's from his blog but you cant blame me ! Basically everybody (i mean nearly everybody) is runnin an exact copy of this deck. If they dint change or replace some cards for tech of their own choices then the deck will basically work the same way.


Now after you play for a while, these are some problems you might face:

*useless cards
Why do i say have useless crds? Well its like this. Some times in a game you might draw out those clevonses or your warriors early and so here is problem number one,
you got useless speed cards! What im tryin to convey here is that the speed cards in your deck are basically functional only once a duel. I don think running 3 of each is a must. What i mean is look at this situation:
You play [destiny draw] and pitch [d-hero malicious]. You play your two [emergency teleports] and sync with the [dhero-diabolic guy]s in your deck to create your synchros bla bla bla. Afterwards in the game you can see that after using the destiny draw up, you will find that your 2 other destiny draws in your deck are pratically useless. Also if you dont run anymore warriro cards the 3 reinforcements are gonna be shit. Also, with the current draw engine there is a 60% to 70% chance that you are gonna get clevonse in your hand and end up with useless teleports in the deck.

Solution: cut down those speed cards. We still must keep 3 allure of darkness. Oh yes its GAY GAY GAY. However i see 3 destiny draw being pitched out for space. Next i think running 2 reinforcements are enough. Keeping 3 cards just to fuel 3 targets in the deck is quite useless. You will most likely find out that those targets are already in your hand or something else. So i would say either increase the warrior targets (i dont know there are like a thousand cards and good ways to do it?) U can add necro gardnar, or dark grepher haiyo there is just so many. Dont forget: Necro gardnar(lvl3)+emergency teleport (clevonse-lvl20 = AOJ catastor (lvl5) Yay!

[shout out to Hanrui for telling me this! i guess thats how rusty ur brain can become after spending too much time in the girl world n not in dueling =.=]
Also stuff like [dd crow] should be sidedecked instead cuz you are never sure of your matchup. Maindecking crow is good but if u ask me the deck rather focuses on their own field rather than controling your opponent. In fact the deck focuses on the field while controlling opponnent. Summoning [stardust dragon] and [dark arm dragon] makes your opponent think twice before playing a certain card. they need to get the most advantage out of their plays and with those 2 cards out they arent gonna have much advantage.

next problem: Bounce back
This problem doesnt mean bounce back but your opponent bouncing back. Ok i did choose a stupid title =.= but its practically what i mean to say. What i mean is you set up your field and control control liau then suddenly you find out that your opponent has cards to fight back and regain control of the game. Lightlords do this exceptionaly well with 3 honest. I had my [dark arm dragon] destroyed by [honest] and i was damn pissed there i could remember. Yesh yesh
Remember the previous problem of useles cardds? it makes it worse here. With useless cards and fuel gone for synchro-summoning then you basically cant regain control of the game!

solution- Run more tech cards. It wont hurt. destiny hero doom lord isnt an option. Im talking abt other stuff. You could run [phoenix wing wind blast] to make up for the lost destiny engine and for taking out stuff. It your opponent [Honest] his card then if i chain [pwwb] and discard something useful for myself like [necro gardnar/ dhero diabolic guy/ zombie carrier] then you just got yourself advantage!!

So i think we can some to a conclusion that we can go innovate the deck more. I dono how. happy netdecking lalala. if u dont agree on me on this well so be it. Like any of my posts its just an idea and it wont hurt u guys to do some thinking abt it or try it out right? Who knows you might find out that it actually works.

side topic: I wan run zombie synchro with instant fusion lalala. shout out to fusion_solid@hotmail.com for giving me that idea. I still dono what his name is =.= Im gonna post on everyday till sunday. So, pls check back4 more. tqtq

Monday, September 15, 2008

Some tech cards for the DAD teleport deck.

Last post i talked all about the DAD deck and the tech from Baltimore. Today i shall post once again on the DAD deck. Awhile ago, Baha (Michael Santoso) from www.duelingdays.blogspot.com posted his DAD allure deck. U look at it and think "Ey? Nothing special about it ler!" But then when i looked properly i saw "Dhero defender" in there. I asked myself again n again why it was in there. To me, defender was a nobody and it basically doesnt help against the Gladial Beast matchup. It lets GB ram into it and then all they do is eat damage and then they tag out new stuff and i lose my defender.
But this card is more than meets the eye. Firstly its stats are PERFECT. I repeat perfect! Its dark and dark has the most support in the game. Furthermore its level 4 which is good and its searchable by [reinforcement of the army] and [e-hero airman]. The DAD deck runs 3 reinforcments. This sometimes result in hand clog and then maybe u drew your [e-hero stratos] already. You find out you have no targets left in deck. defender fills up the space perfectly.

Next, [dhero defender] has a big defense. Any card save [red dragon archfiend] or [goyou guardian] cant take it down. Lay in on the field for the first turn n watch your opponent ram into it! They eat damage and the next turn you play ur [emergency teleport]s and call out goyou. Kill two birds with one stone. Thats what i call good.

Defender also is a good bait for [allure of darkness] and [destiny draw] With 3 ddraw in the DAD deck, and usually one stratos will search out 1[dhero diabolic guy] Basically you only use one destiny draw to discard Malicious. This makes the other 2 [destiny draw] in your deck dead unless you wanna discard your other Malicious(es) but u dont! because its synchro bait! Defender is a great tarrget for d-draw and allure of darkness too. Oh yea did i mention its good bait for [Deck destruction virus-crush card]?


Next up we have [dark grepher]! Grepher is also good. Look at its stats. Its 1700 atk (thats enough to take down prisma-not that it will ever stay on the field =.=) and its warrior making it compatible with [reinforcment of the army] as well. Dark stats is just gay and lvl 4...Welll.....

Grepher primely is a sole target for reinforcements. Last card (dhero defender) i mentioned abt the useless card problems. With [ehero airman] gone , what other card do we search out with [reinforcement of the army] ? Grepher fills the spot perfectly. Imagine this you open a hand without monsters but with 2 reinforcements, you play them and call [ehero airman] and [darkgrepher]. Summon airman and search out [dhero diabolicalguy] Then discard diabolic guy and call special summon dark Grepher! If you have any [urgent teleport] congrats you just got out a stardust. Control on turn one XD

Grepher also helps to achieve 3 dark monster in graveyard too easily for [dark arm dragon]. Besides that he is level 4 so, goyou bait anyone? In a (zombie synchro) deck this card could just turn gay as it discards malicious from hand and then disard your [zombie carrier] to grave, voila you have your stardust.

Why not play Grepher? It wont hurt! Its good tech and if you dont like it you could throw it out, but its not much of a problem anyway as its most likely to help, hands down, PPL have tried it and its proven to better than [knight of the end].Its fast and easy n reliable also. Im making my posts all on OCG as im an OCG player. OCG decks have yet to try Grepher and im sure it wouldnt hurt.So TCG players im nt talkin abt u guys now as i can see Grephehr running wild in TCG. Thats reaosn to play it! Nearly every top 16 deck from Baltimore runs it. What more reason to play it as its cheap! Its only a common guys my friend bought one booster pack and kenak it ! How easy.
Next is a surprising choice. I know i know. It doesnt look much as its just a card that takes out 1000 or less cards from the deck. this sucks ass i know as so many cards miss that number by a few points! Argh! [goblin zombie], [krebons] la all misss. But look at this:

It kills DAD decks.
Basicaly why i say it kills DAD decks is because it destroys [dhero diabolic guy] when diabolic guy is special summoned, it can just flip and then boom all your opponent efforts are wasted! Its removed from play mind you guys so you cant do tricks like use [the reincarnation prophecy] and its basically dead. No more synchro fuel. Deck weakened alot. Muahahah. [dd crow] does the same thing but this is an alternate version and might just work as good as it has advantages which crow doesnt have. Besides that it also kills [zombie carrier] as when it tries to special summon back, it gets removed from play and all the other copies in the deck disappear too. haha no cariier! But of course [royal iron wall] will kill this card

Next, it kills GB!
No no it doesnt kill GB alot but it does kill the main card which is "slave tiger"! [test tiger] is the problem creator and when opponent summon it just use this card and chain it and laugh as all 3 copies and up in the outplay zone. Also kills the fish as you dont have annoying card like it coming and destroy my monsters. But who runs more than one fish anyway. Still, this card is free so what do u lose? Nothing! Kills hoplomus too (its the rhino one n the only one that i can rmb the name )=.=

ABIT of lightlords affected too.
Well it does slay [lightlord hunter raikou] as it flips and then u basically kill off the other raiko in deck. But effect still resolve anyway so not really good just pointing out nia ...=.= Argh miss honest by 100 atk points!!! GRRR

Other decks affected too
Stuff like psychic will get killed, as cards like [mind master] and other weak stuff killed too. Magician abit killed too as u can kill off [apprentice mage] or [revengeful old mage] as they come to field to do work. Magicians are abt to get a boost from the next Structure deck and personally im pleased as i like magicians alot since they came out. Hope [toy magician] and [darkred enchanter] and even [sorceror of dark magic] come out. I want sorceror >.< style="font-weight: bold;">all destruction effects not destruction effect that target a psychic monster =( Also that wont be good as it is too gay. Besides we have [stardust dragon] liau anyway.

Post ended as im being bored here. I wanna think of girls in school =.= Take care guys stay into yugioh more and i will try too. =) Arghh nid 2 more destiny draws!
READ THIS: IF U GUYS WAN ME TO POST ON A SPECIFIC TOPIC JUST DECLARE SO IN THE TAGBOX AND I WOULD GLADLY DO IT SO LONG AS IT IS REASONABLE AND NOT CRAPPY OR NOOB SHIT. TQ TQ ^^ HAVE A NICE DAY. FROM TODAY ONWARDS THE HONEST VIPRE WILL BE NAMED BAHA CONTROL AS THE NAME IS SO CATCHY ^^ HOPE U DON MIND BAHA! =P

Thursday, September 11, 2008

Shonen Jump Baltimore

Baltimore has come and gone n GB is still ruling...=(
however we all know that the dark arm decks have already catched up alot on GB. This means one thing dark arm teleport decks are gonna be able to beat GB soon as the deck is so simplifying and it is so fast and it can allow so much new tech. However GB decks have no0 new techas they stay to their test tiger +prismer combo. Although they have gotten DD crow, DAD teleport decks are still at advantage

The good thing about the DAD deck is tat is too fast. While gb dont have any good draw card and speed up as they onli aim to commit to the field and control it. Its good but the DAD deck is too fast because they have more than 12 cards ready to be used to thin the deck. The cards r 3 reinforcements, 3 allure, 3 destiny draw, and 3 emergency teleport. Teleport is just gay n i think its gonna be limited next list. With the dhero malicious coming out fast and thinning deck along with e-hero airman we already have 15 cards used to speed up games. So we have 25 cards in the deck left basically. No wonder we see DAD too often?

Now im g0nna talk abt SJ Baltimore. Baltimore was definitely interesting as we see Synchro variants everywhere from the Vision gun blue syncrho to even synchro dude!(which im gonna try to make a deck of soon) and ppl everywhere were running 2 to 3 dd crow to kill d-hero diabolicguy. Dhero devil guy even became tech! which im very very fond to hear of since dhero devilguy was the first d-hero we see in GX and because of him i was fascinated by the d-heros.

D-hero devilguy is so good for few reasons. Damn easy to search out with e-hero airman, reinforcements, sangan, and is compatible with destiny draw and crush card virus. What made this card so good and it ended paul levitin and one of the bellido brothers in top 16 because it can get rid of anything. Heraklinos is annoying and is the main stopper of DAD synchro decks. Well, this card get rids of him and gives u 2 turns to think of a way to stop him. With the DAD deck speed, u have no problem to access DAD or get out something to stop it.

Next collosal fighter is something that is running wild. The best card against LIghtlord because it basically destroys Honest. Now honest is gay and something that can take it down is welcome in my deck if u ask me. When destroyed by abttle, collosal fighter lets u revive a warrior from graveyard back to field. So, if honest+other monster kills this guy, u basically end up reviving collosal fighter, take some lp damage and rid ur opponent of Honest.

Next up is urmm...dimensional prison. I guess the gladiator beast decks are gonna run this card like wild soon as it just basically kill the synchro monsters. Well, it is the best answer to stardust dragon and alot of other cards. Aside from killing stardust it stops other GB-gyzarus in mirror matches.

And we have Phoenix wing wind blast! Being basically the best discard cost one take out card in the game right now, PWWB was run by 10 duelist of the top 16! Better than raigeki break because firstly it doesnt give ur opponent who runs GB a target for darius. Also although raigeki break messes with ur opponent's in grave dont forget that in dark mirror matches u will find out that opponent willl choose to summon stardust dragon with their malicious and emergency teleports, tell me what raigeki break is gonna do against that. Besides being good, it also returns synchro monster back to deck. I think wasting a card and most likely a (malicious) is pretty good trade for ur opponent synchro monster. The good thing is u will most likely special summon back that discarded malicious.

Another good tech i think will be the transmigration prophecy. Since it messes with the opponent dark in grave or mess with zombies or lightlords, i guess its kinda good. It also makes ur opponent waste a crow if he chooses to use crow. All u have to do is chain prophecy and u have 1 less crow to worry abt. It also messes with ur opponent's dhero-diabolicguy which i think is important for the Dark duelist. Returning it back to deck will most likely have ur opponent to draw it again and find another way of discarding it. Or u could adjust ur darks in grave. Sometimes u find that u have a dhero malicious in grave and u got a hand clog of more malicious(es) Then u can discard the malicious for d-draw and finally chain prophecy to return ur malicious to ur deck so u can special summon it out again. This card is probably one of the best tricks.

I think there are many more good innovative tricks that we have seen in SJ Baltimore. i shall stop here and continue in part 2 which i shall review some of the decks and tell how much potential they have in the current metagame. Grats to Hector Heras for the best deck there. I shall also talk about psychic commander. He might be the next card to throw in our sidedecks in 3s as long as GB is still alive and kicking

Monday, September 8, 2008

The apotheosis: living dead!!!

Well surely most of you go to metagame.com and u guys r sure to be familiar with Jason Grebher Meyer's the apotheosis articles. Well, im doing one on my own since a friend of mine requested for it. Enjoy=)
Baha and Kenneth did their new posts and its time i did mine.
Monsters[16]:
1x Dark Magician of Chaos
2x Red Eyes Undead Dragon
3x Zombie Master
3x Mezuki
3x Zombie Carrier
3x Pyramid Turtle
1x Spirit Reaper

Spells[19]
1x Mystical Space Typhoon
1x Heavy Storm
1x Giant Trunade
1x Monster Reborn
1x Premature Burial
2x Foolish Burial
3x Book of Life
3x Card of Safe Return
3x Zombie World
1x Brain Control
1x Smashing Ground
1x Lightning Vortex

Traps[3]
3x Solemn Judgement

Extra Deck[15]:
1x Dragon of Ice Barrier-Brionac
2x Ally of Justice-Catastor
2x Stardust Dragon
1x Red Demon's Dragon
2x Goyou Guardian
1x Mental Sphere Demon
3x Death Kaiser Dragon

Anyone who read the chapter 2 of my fanfic will know that Zhi Li plays a deck of zombies which loops from arms aid to lvl 6 synchros to lvl 8 synchros. Its a sick and terrible combo and Marcus Ang from Singapore, 15, asked me to tune his deck to fit that combo and to turn this deck into a synchro machine while keeping up with the zombies theme.

The deck looks fine thought there are many things wrong with it. For example the monster line-up is wrong. The current meta trend calls for a big monster line-up at least 19 or 20. 16 will just clog ur hand with magic and traps. Next the wrong thing is that his deck still has MOBC which was banned in the past format. =.=

Time to cut some cards. I think i have to cut the deck of at least 20 over cards. Time to do the cutting and do some explaining!
-3 pyramid turtle
-1x Dark Magician of Chaos
-2 red eyes zombie dragon
-1 mezuki
-1 zombie master
-1 spiritt reaper
-1MST
-1 giant trunade
-1 premature burial =.= ban la.
-3 book of life
-1 card of safe return (limit liau ler)
-3 zombie world
-1 smashing ground
-1 lightning vortex

Okay i cut just 21 cards from the deck. The searcher pyramid turtle is quite useless its quite slow. We want a deck which can react and do stuf on its own now wait for oyour opponent response. pyramid turtle is a card that needs opponent to respond so NO
Dmoc is banned. Red eyes undead dragon sucks. We must use goyiu guardian instead its way way better too. I find 3 zombie master and 3 mezuki too much so i cut the deck down by one of each. Why? too many also no use. And a tech card later will just kill mezuki. Besides xutting off 2 more will give us more space to tech and innovate.
Spirit reaper is cut off because we want the deck to commit to the monster field and destroy oponnent with fast attackers and strong ones too. If u wan a tribute for crush card go find 3 zombie carriers instead which are in the deck.
Mst and giant trunade are good cards but i feel that they dont belong there. Trunade kills off the iron wall combo and i think MST isnt just that worth running now. ITS GOOD I ADMIT but it doesnt really provide much advantage. Its just too....ah u know...Its a 1 for 1 n godly but still i don like it....3 book of life and 3 zombie world are cut off because they are situational cards. The world can still be sided to kill off oppresion monarchs with prime material. book of life is too situational and the amount of zombies in the grave are just not worth reviving. Mezuki is a card u want in the grave. And other cards just r needed to sync out the Synchros. We already have zombie master to do that. NEXT.
Smashing ground and lightning vortex are not really needed. U dont really need monster hate cards since the deck is likely to be able to clear off everything with its fast attackers.

Now to add some cards.
Marc's deck had only 38 cards and thats another big mistake. 40 cards minimum. Good. That gives us 23 spaces to use and innovate. I will add in 24 more cards since one more isnt much and the deck is so fast i don think it will need it.

+1breaker the magic warrior
+2 bolt hedghog
+2 clevonse
+1 morphing jar
+2 goblin zombie
+3 dhero diabolic guy
+1 sangan
+2 dark arm dragon

+2 emergency teleport
+1 hand severing
+2 cold wave

+1 mirror force
+1 crush card virus
+3 royal iron wall

Okay my reasons why i do so.
Breaker the magical warrior is good. Its efficient and it can kill off spells/ trap and still attack. Picture this: Breaker+ urgent teleport= Goyou guardian+1 free monster(goyou effect)+ one spell/trap of opponent gone. Breaker is also a great card to take out face down solemns which are a problem.
Next i run 2 teleport and 2 clevonse mainly because of 3 reasons:
1) teleport abuse with iron wall = clevonse on field forever. =)
2) its fast, its efficient and clevonse is a great staller
3) Its a card that can stop GB, be chained to, and the hand clog problem will be solved by the zombie carrier cost.

2 goblin zombies are a must with their gay searching sangan effects . Picture this we can have 4 ssangans in a deck. Sounds good? Yes. Next goblin zombie+teleport= goyou/briunac + zombie in hand. Again insane advantage. You have 2 for 2.

Sangan is for more speed and is basically a zombie searcher as well indirectly. In the olden days ppl used sangan to fetch witch of black forest n then use witch to search out the card desired. the theme is zombies. This way, sangan will search out zombie goblin which leads to any zombie from deck. Its nearly as good as a witch+sangan and i wont complain =)
Also sangan can have his effect faster but combining it with Crush card virus and teleport. Teleport+sangan= AOJ catastor and a card in hand. Sometimes we can get morphing ajr so good lor.

Bolt hedghog was originally the main idea of the deck. IMO, 2 is enough and i wont run more than that. Its discardable by zombie master effect.

3 diabolic guy is speed and faster synchro summon. Furthermore hand clog problem once again can be solved by zombie carrier cost. Diabolic guy(malicious) is also a card that can be discarded easily by zombie master and cost for crush card virus.

dark arm dragon is just good. Even with iron wall on field he is still a beatstick. And the deck calls for lots of playtesting so you know when to make the right move. Some cards may clash with each other such as malicious+DAD killed by iron wall. Nevertheless, DAD will come out faster since 3 darks in grave is easy to achieve and the control of grave is achieved through zombie master.

Hand severing is tech, Sometimes the deck doesnt have enough cards and calls for discarding because of badhands. Severing fixes this and at one copy in deck he is good and efficient since bad hand is likely not to be achieved. Imagine discarding carrier/ mezuki/ diabolic guy to find ourself draw zombie master and laugh at opponent! cuz thats when synchro begin!

Cold wave is a good card. Its a meta killer and i dont have many problem with it. Any card that can make me gain advantage in a huge lot is welcome in here. Cold wave is perfect witht he swarm theme and just my luck the deck doesnt have many spell/traps to rely on. Cards like monster reborn bla bla can wait and the hand severing, emergency teleport and royal iron wall can be chained to. =)

3 iron wall is the bomb here. It kills the average dark deck as it kills off Dark arm dragon, DD crow(which spoil the combo) , Gaius the wicked emperor, and the new allure of darkness! Oh yea the rulings for Allure are as follows:
If royal wall is activated before allure then allure cannot be activated. If allure is activated and wall is chained then allure effect continue and the monster removed from play is sent to the grave yard instead. I never check but on the Singapore forums i posted this questiona n a guy gav us the rulings on wall+ common charity(a card similar to allure except the cost is changed to normal monster). Slh be same bah so yea here it goes.

CCV is just so good in here wrecking havoc and then going siao since so many tribute. Mirror force urmm good card so go in lor. Torrential tribute was EXCLUDED from the build since the deck is swarms fast and this card doesnt belong in here since u don wan to kill off ur swarm right? Dont argue here, i testdecked and it really doesnt belong in here. It usually ends up dead

This deck is crazy. With proof from Shonen Jump Baltimore we can see that Gb are going down. DAD teleport decks are going crazy once more. The TCG n OCG are on par i guess since the TCG GB n OCG also same ba we got slave tiger liau. N then we have allure. So...=)
DAD decks are crazy and with more innovation we can beat the hell of lightlords and GB! Zombies might just be the new DAD teleport deck type to tech with since it has speed, a reborner and grave controller, and a decent searcher. They just might be good. East Japan top 8 decklist got one of them run zombies in their decks. So, yahoo we can win!
I dint run allure or Ddraw since the deck is already fast. Furthermore with the royal iron wall miandecked not good la. Minimize the card removing craziness and stick with the ones that can help only.

Besides i rather have a definite option rather than a chance taking option. This mihgt sound confusing but running allure will give u 2 cards so means there is a 50-50 chance that its good ot bad, Could be 2 good, 2 bad or one of the other. But with the zombie speed u confirmed got synchro on field and swarm liau. Going through life and living for 14 years a definite and a person who doesnt rely on luck tend to succeed more. Same with the deck. So, the deck goes on.

This deck plays tuners like crazy and abuse them. People complain that GB have test tiger but to me i think tuners r like test tiger. Since test tiger trades him n the GB for another bettter card it works in the same concept with tuners. basically i'd like to think tuners as test tigers as they trade the other monster n them for a big big nice monster.

This deck needs lot of testdecking. And it needs a crazy lot and hell lot of practice to know n make the right decision. Its no easy deck to pay trust me . U have to sometimes take a gamble for the card to discard for foolish burial or the zombie to choose for zombie goblin effect. The deck will onli work well if u testdeck it alot n u learn to get used to it. If u nvr play then its just like useless. Its like giving a handless person a ring. A useful item but cant be used.

Here is the results of testdecking:
Lightlords: 4:1

GB: 3:2

Other dark arm decks: 5:0

normal zombies with undead world: 5:0

Meta beat= 2:3 but with sidedeck can beat

prime material monarch: 5: 0 since gaius is dead. N side deck zombie world. The deck takes it out nicely anyway. N can strike by turn 2 n one turn kill

Pretty good huh? i think can tahan la. N with more innovation it might just turn out as good as GB. Good luck if u guys wan play this deck. =)

Monday, September 1, 2008

Card review: Spirit reaper

Now you all might be pretty surprised here seeing me do a review on spirit reaper. People are gonna say "michael ah why are you wasting our time telling us about the brokenness of this card"

Lets all look at this card. It has 300 attack and a shitty defense. Its dark, zombie and cant be destroyed by battle. It however can be destroyed by a simple target of spell/ trap or monster effect. If it this card attacks directly your opponent loses a card from his hand.

Now this card has its good points being indestructible (is this good? u'll find out later =)] Also if it inflicts battle it rips ur opponent of a card. A minus one and disagvantage is always good.

Now im gonna go over and mention the number one deck right now. GLADIATOR beats. Gladiators function by successfully attacking without beign destroyed. Thus, it will be able to tag out and become broken. Now reaper's effect now isnt good! Why? Against Gb, it is a crappy shit. Gladiators function by atatcking reaper. If they ahve 3 monster onthe field, they attack reaper. All are CONSIDERED SUCCESSFUL. Thus out tag 3 monster lor. Mostly they are gonna call out the fish or the big bird and kill off ur reaper. What a bunch of unappreciative cards. =(

Next ripping a card off your opponent's hand isnt all that good. It might just help your opponent! Imagine lightlords having 3 of them in the grave. Along you come and attack and discard another lightlord. Then they have 4 liau! Next turn come punishment dragoon and boom!!!! GG

Another situation. Against a dark deck. Lets say your opponent has 2 dark monster. Then u go and attack n give him a third dark. Next turn Dark arm dragon! GG. Sometimes, you just might help your opponent get cards he want into the graveyard. Lets say d-hero malicious, mezuki, zombie carrier and mrore! I won many games due to opponent's reaper attack. I gotta thank him for it.

Another situation. U discard an opponent's bestiari from hand. Next turn he sumon out new monster and attack ur reaper! Tag out Darius. Summon out Bestiari from grave! Then contact fusion out Big Bird! Boom! Major disadvantage.

I dont have much to post la. Sometimes if your opponent go play some monster which can do piercing damage spirit reaper is to blame! Also some stupid situations which i come across like having reaper attack n send dragon to opponent graveyard. Then next turn opponent play dragon mirrorfor FGD and i KO.

Since spirit reaper is already like a disadvantage against the 3 major decks i dont think its very very good to run now.